2022
It's a plateformer that aims at creating a sense of rythm using mechanics that use repeated inputs.
I worked on nearly every aspect of the game, including its mechanics, programming, sound design, I also worked on the level design because it wasn't going fast, like at all. I lead the project with Ulysse Michel who was lead Artist, it was tough but we made it through.
The game was made in a semester by a team of 5 people at ICAN :
Sébastien PAUTOT
(Technical Game Designer, Game Designer, Programming, Documentation, VFX, Scenery, Sound Design)
Ulysse MICHEL
(Project Management, lead Game Artist 3D, Game Designer, Documentation)
Adam LECUYER
(Game Artist 3D, Game Designer)
Erwan LEVENE
(Level Designer, VFX Artist, Game Designer)
David COMPAS--COLLIN
(Programming)
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