In this mobile card game you place Attack, Defense and Support cards to deploy projectiles, shields and a container that depops and adds back a bit of health after a while.
I lead a team of 3 other programmers as well as a leading the rest of our 10 people team. This project was a bit too much as I effectively had 3 roles and the issues that popped up in the art team and later in the programming team due to poor support from the teachers crippled our ability to produce a prototype fast enough to iterate on it as much we needed to iterate on the concept. Nonetheless the PCS got its networking interface implemented allow it to communicate with any Unity networking package through its interface (we only needed to implement the specific calls between the interface and the package). We used Photon to simplify the newtorking process however the networking model we used was unfit for the game we were making, if the game were to be released we would have to change the networking layer/structure to make the game run with a server instead of P2P.
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