Color Kingdom

A colourful plateform fighting game

This game allows you to take on up to 4 people and fight

I worked on the toy's programming and mainly worked on the character controller as the toy is centered around it. I worked on implementing the mechanics as well as modifying them to suit our needs.

Screenshot of 2 cubes controlled by 2 players

The game assigns you a cube with a random color, it always has 2 players on screen minimum, but if you plug additionnal controllers the game will automatically add an other player. Players can push and pull eachothers. If you push a player against a wall they can be knocked out for a bit, but pushing or pulling right before impact can allow you to tech the impact and avoid that entirely, but precision is required !

The only and most-valuable item in the game is the crown ! Getting it will give your powers a boost ! However players will try to steal it from you by pushing you into the various surfaces available in the arena !

Screenshot of the crown item
Screenshot of the crown item

Take the crown and become the most wanted player around !

The arena is made of surfaces, you can use them to jump, wall-jump, and navigate around but it's also surfaces that could be used to knock you out !

Screenshot of the crown item

The game was made in a semester by a team of 5 people at ICAN :

Sébastien PAUTOT
(Programming)

Victor FANTON
(Project Lead, Game Design)

Simon DUCOS
(Game Art, Sound Design and Composition)

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